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There are different ranges that you visit during the game from Sandy Deserts, Rocky Quarries and Woodlands. Don't take this away from the game as it helps to distinguish its character and charm throughout. *Cough* Achievement *Cough* The worlds are vast and have brilliant colours to them however they do lack in detail in parts. You can move off the beat and track and look for other things, and I would highly recommend doing this as I've found that there are a lot of collectables to be found if you do this. However, some of the areas are vast and explorable making this more than just a linear story based game. ![]() Some people may play through this thinking 'What the hell am I playing?' Or as I did through the first few hours 'What do I do now?' The planet is vast and is split into different areas, and the game is designed quite linear as you have to do certain things and go certain places to progress in the story. You continue on with the story which brings about all kinds of twists and turns and also brings up more questions. I thought these were meant to be the first explorers to this planet. Luckily there is a bright shiny blinking star in the distance. It soon becomes apparent that you are running low on oxygen and need to find some before passing out. When you awaken you can see the shuttle that brought you down crash landed into what looks like a sandy area. When you awaken you can see the shuttle that brought you down crash landed into You start the game crashing down onto the planet surface. Thank you again for playing Lifeless Planet, and another huge thanks to everybody who provided feedback and bug reports.You start the game crashing down onto the planet surface. I promise I haven't forgotten you Mac users, and I am working hard to get this out the door as quickly as possible. BUT, the good news is if it is delayed, it will not be for more than a week or so at most. The only bit of disappointing news is that I haven't had time yet to finalize testing on the OSX version and I'm not sure we'll have the Mac build ready on launch day.
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